Regular readers will recall that my playtests of FAR WEST didn’t pan out like I had hoped, leading me to abandon the FATE rules system for that project.
This is not to say, however, that I don’t like the system. I just didn’t like it for FAR WEST.
In fact, there’s been a bubbling and a burbling at the back of my mind regarding a possible nifty use for the system — a super-spy game, in the mode of James Bond. SPIRIT OF THE CENTURY used the FATE system to good effect in handling the pulp genre, and the super-spy genre is very much a form of modern pulp. Plus, the first RPG I ever played was TOP SECRET, and my favorite of all time is Victory Games’ JAMES BOND 007.
Something to consider, maybe. I’ve already got the beginnings of an in-play, player-defined gadget system, rolling around in my head. Hrm.

