Food For Thought

I had been planning on continuing my Formulaic Writer series today, but it’s being pre-empted — so I’m sorry to the half-dozen or so of you who might be reading that(😊), but I’ll be picking that up again tomorrow.

I wanted to talk about something I’ve read today which is making me think.

For those of you who aren’t aware, Matt Colville, a longtime creator in the game industry, just broke the record for tabletop game Kickstarters, raising 2.12 million dollars on a combined project to produce a Strongholds sourcebook for D&D, and pay for dedicated studio space for his streaming channel..

Today, he posted an after-action report, detailing the story of setting up and running the Kickstarter, and I urge you to read it. There’s a lot of important stuff to absorb there, about preparation, expectations, and more.

One of the things that I found most fascinating, however, is this section, where he talks about the big RPG forums:

“On old forums where folks have been talking about D&D for 20 years, people are trying to reverse-engineer our success. None of them can fathom what’s going on. They’ve never heard of me. Is there really this much demand for a Strongholds & Followers book for 5th Edition? Have we all been doing this wrong the whole time?

I am a member of these forums. On some of them, I had tens of thousands of posts back in the late 90s and early 2000s. Back when that industry was my job. None of these people remember me, and why should they? They’re all newcomers from my point of view, and I’m a nobody from theirs.

Some people try to frame the discussion in terms of Streaming. “The Rise of the Streamer.” None of these people know who streams what, so they assume I am a popular streamer. Some of them know I’m not but in their minds, being on YouTube and being on Twitch is the same thing. I’m watching the birth of a new generation of Grognard.

I interject and try to explain. The success of the Kickstarter is the success of the YouTube channel. There’s no way to understand it otherwise. I don’t think they’re really interested in my opinion. What do I know? I’m no longer part of that world. I feel very little connection with folks in tabletop now. I realize to me, now, this hobby is something that happens at the table, but the community happens on twitch and youtube and reddit and twitter. Those are my native environments. I’m pretty sure most of the posters on these forums have no twitter account. They talk about twitter like it’s a sign of the downfall of western civilization. What would they have made of Elvis and his swiveling hips in the 1950s? Would they have been on the right side of history then?”

I’ll admit this has been echoing some thoughts I’ve been having over the past few years, about the dichotomy between what a lot of the game industry thinks is the Tabletop Games community, and what the community actually IS… and how our misinterpretation is leading us to over-weigh a minority of loud, backward-looking voices, and how that’s not only bad for our businesses, but also bad for the hobby.

In a discussion over on Twitter, game designer James Wallis floated this idea, which, given the realities of where things are and where they’re probably going to continue to move, is brilliant.

I think I may steal this idea. It’s a good one.

Anyway. There’s a lot to think about.

 
 

Friday Music

Hey there, folks.

The Formulaic Writer will continue on Monday. But today is Friday, and that means Friday Music!

As always, these are some tracks which drifted through my head this week, and so I’ve collected them here for you, like a little mixtape, so you can put them in your earholes as well.

The callipygian portrait over to the left there is the album cover of St. Vincent’s most recent album, MASSEDUCTION. I’m a huge fan of her work — it may seem like exaggeration, but I honestly think that music history may eventually categorize her, along with a number of other female contemporaries (like Jannelle Monáe) as influential artists of the same caliber as Prince or Bowie. A bold prediction, I know. In the meantime, here’s the title track from the new album: St. Vincent – “Masseduction.”

Back in the earlier iterations of Friday Music, I was quite enamored of mash-ups. I haven’t listened to any new ones in quite some time, though. Stumbled across this one recently, though, and was blown away. It’s the perfect blending of Motley Crue’s “Looks That Kill” with Steely Dan’s “Do It Again” that I never knew I desperately craved. Bill McClintock – “Look Again (Motley Crue vs Steely Dan).”

Recent stuff by Bruno Mars has never failed to get my ass moving, with a smile on my face. Throwbacks to classic funk and soul are right up my alley, and you’ve gotta love lyrics like “Throw some perm on that attitude, ‘cuz ya gotta RELAX.” Bruno Mars – “Perm.”

Of course, if we’re going to throwback to classic funk and soul, that puts me in the mood for some genuine 70s gold. This track was all over the radio in 1976 (I was seven years old), and I’ve always loved the deep smooth sound of his voice. (Interesting note: the backing musicians are the MSFB, the studio group who worked for Philadelphia International, and whose best-known recording was “TSOP (The Sound of Philadelphia)”, better known as the theme to Soul Train.) Lou Rawls – “You’ll Never Find Another Love Like Mine.”

Another throwback — but this time to a time (the late 90s) when a throwback to another time (the late 30s and early 40s) was briefly popular. Yes, kids, I was a sucker for the horribly hipster Swing Revival. I hadn’t thought of this song since then, but it drifted across my iTunes random shuffle, and it all came flooding back: Cherry Poppin’ Daddies – “Zoot Suit Riot.”

A Google commercial featuring Sia made me remember the first time I ever heard her sing, long before she became known as a solo act in her own right — she was providing vocals on a few tracks by the English downtempo electronica act Zero 7. This was the first single from their 2001 debut album, Simple Things, and I utterly fell in love with their sound. Plus, one of the best opening lines ever: “I lie awake, I’ve gone to ground…I’m watching porn in my hotel dressing-gown.” Zero 7 – “Destiny.”

I have long been a fan of Dead Can Dance, although I’ve always struggled to describe them. Not a band, per se, nor really a duo. More like a “musical project,” although that sounds odd. Wikipedia tells me that Australian music historian Ian McFarlane describes them as “constructed soundscapes of mesmerising grandeur and solemn beauty; African polyrhythms, Gaelic folk, Gregorian chant, Middle Eastern mantras, and art rock” — and I suppose that captures some of what they are. This, a track which goes through parlor music & chanting, settles into the ethereal before finally giving us lyrical poetry, is my favorite of their songs. Dead Can Dance – “Ullyses.”

That’s all for this week, folks. See you back here on Monday for the next installment of The Formulaic Writer, and again next week for more Friday Music. Have a great weekend!

 
 

The Formulaic Writer – Part Two

Welcome back to The Formulaic Writer, a semi-regular series where I’m taking a look at various formulas, tips and suggestions that I use as fodder for idea generation when writing.

As I mentioned in the last installment, today I’m going to take a look at The Master Fiction Plot of prolific pulp writer Lester Dent. Why do I so often look to pulp writers for tips? Simply because these guys cranked out words — they couldn’t afford to let a writer’s block get in the way of making a living.

Lester Dent (1904-1959) is best known for being the creator and the main author of the Doc Savage series of novels. He wrote 159 of the 181 novels, under the “house name” Kenneth Robeson (with the exception of one credited as “Kenneth Roberts” and one accidentally credited under his real name). The majority of these novels, roughly 40 to 60 thousand words apiece, were published monthly. The man was prolific.

Late in life, he wrote down what he called a “master plot formula” for writing a 6000-word short story (although really, the method can apply to any length — As Michael Moorcock noted in Michael Moorcock: Death is No Obstacle, he’d use it for his 60,000 word fantasy adventures. Talking about Dent, he said: “First, he says, split your six-thousand-word story up into four fifteen hundred word parts. Part one, hit your hero with a heap of trouble. Part two, double it. Part three, put him in so much trouble there’s no way he could ever possibly get out of it. Then — now this could be Lester Dent or it could be what I learnt when I was on Sexton Blake Library, I forget — you must never have a revelation of something that wasn’t already established; so, you couldn’t unmask a murderer who wasn’t a character established already. All your main characters have to be in the first third. All you main themes and everything else has to be established in the first third, devloped in the second third, and resolved in the last third.”

So, without further ado, here is Dent’s original text:

Lester Dent’s Master Plot Formula

This is a formula, a master plot, for any 6000 word pulp story. It has worked on adventure, detective, western and war-air. It tells exactly where to put everything. It shows definitely just what must happen in each successive thousand words.

No yarn of mine written to the formula has yet failed to sell.

The business of building stories seems not much different from the business of building anything else.

Here’s how it starts:

1. A DIFFERENT MURDER METHOD FOR VILLAIN TO USE
2. A DIFFERENT THING FOR VILLAIN TO BE SEEKING
3. A DIFFERENT LOCALE
4. A MENACE WHICH IS TO HANG LIKE A CLOUD OVER HERO

One of these DIFFERENT things would be nice, two better, three swell. It may help if they are fully in mind before tackling the rest.

A different murder method could be–different. Thinking of shooting, knifing, hydrocyanic, garroting, poison needles, scorpions, a few others, and writing them on paper gets them where they may suggest something. Scorpions and their poison bite? Maybe mosquitos or flies treated with deadly germs?

If the victims are killed by ordinary methods, but found under strange and identical circumstances each time, it might serve, the reader of course not knowing until the end, that the method of murder is ordinary.

Scribes who have their villain’s victims found with butterflies, spiders or bats stamped on them could conceivably be flirting with this gag.

Probably it won’t do a lot of good to be too odd, fanciful or grotesque with murder methods.

The different thing for the villain to be after might be something other than jewels, the stolen bank loot, the pearls, or some other old ones.

Here, again one might get too bizarre.

Unique locale? Easy. Selecting one that fits in with the murder method and the treasure–thing that villain wants–makes it simpler, and it’s
also nice to use a familiar one, a place where you’ve lived or worked. So many pulpateers don’t. It sometimes saves embarrassment to know nearly as much about the locale as the editor, or enough to fool him.

Here’s a nifty much used in faking local color. For a story laid in Egypt, say, author finds a book titled “Conversational Egyptian Easily Learned,” or something like that. He wants a character to ask in Egyptian, “What’s the matter?” He looks in the book and finds, “El khabar, eyh?” To keep the reader from getting dizzy, it’s perhaps wise to make it clear in some fashion, just what that means. Occasionally the text will tell this, or someone can repeat it in English. But it’s a doubtful move to stop and tell the reader in so many words the English translation.

The writer learns they have palm trees in Egypt. He looks in the book, finds the Egyptian for palm trees, and uses that. This kids editors and readers into thinking he knows something about Egypt.

Here’s the second installment of the master plot.

Divide the 6000 word yarn into four 1500 word parts. In each 1500 word part, put the following:

FIRST 1500 WORDS

1–First line, or as near thereto as possible, introduce the hero and swat him with a fistful of trouble. Hint at a mystery, a menace or a problem to be solved–something the hero has to cope with.

2–The hero pitches in to cope with his fistful of trouble. (He tries to fathom the mystery, defeat the menace, or solve the problem.)

3–Introduce ALL the other characters as soon as possible. Bring them on in action.

4–Hero’s endevours land him in an actual physical conflict near the end of the first 1500 words.

5–Near the end of first 1500 words, there is a complete surprise twist in the plot development.

SO FAR: Does it have SUSPENSE?
Is there a MENACE to the hero?
Does everything happen logically?

At this point, it might help to recall that action should do something besides advance the hero over the scenery. Suppose the hero has learned the dastards of villains have seized somebody named Eloise, who can explain the secret of what is behind all these sinister events. The hero corners villains, they fight, and villains get away. Not so hot.

Hero should accomplish something with his tearing around, if only to rescue Eloise, and surprise! Eloise is a ring-tailed monkey. The hero counts the rings on Eloise’s tail, if nothing better comes to mind.
They’re not real. The rings are painted there. Why?

SECOND 1500 WORDS

1–Shovel more grief onto the hero.

2–Hero, being heroic, struggles, and his struggles lead up to:

3–Another physical conflict.

4–A surprising plot twist to end the 1500 words.

NOW: Does second part have SUSPENSE?
Does the MENACE grow like a black cloud?
Is the hero getting it in the neck?
Is the second part logical?

DON’T TELL ABOUT IT***Show how the thing looked. This is one of the secrets of writing; never tell the reader–show him. (He trembles, roving eyes, slackened jaw, and such.) MAKE THE READER SEE HIM.

When writing, it helps to get at least one minor surprise to the printed page. It is reasonable to to expect these minor surprises to sort of inveigle the reader into keeping on. They need not be such profound efforts. One method of accomplishing one now and then is to be gently misleading. Hero is examining the murder room. The door behind him begins slowly to open. He does not see it. He conducts his examination blissfully. Door eases open, wider and wider, until–surprise! The glass pane falls out of the big window across the room. It must have fallen slowly, and air blowing into the room caused the door to open. Then what the heck made the pane fall so slowly? More mystery.

Characterizing a story actor consists of giving him some things which make him stick in the reader’s mind. TAG HIM.

BUILD YOUR PLOTS SO THAT ACTION CAN BE CONTINUOUS.

THIRD 1500 WORDS

1–Shovel the grief onto the hero.

2–Hero makes some headway, and corners the villain or somebody in:

3–A physical conflict.

4–A surprising plot twist, in which the hero preferably gets it in the neck bad, to end the 1500 words.

DOES: It still have SUSPENSE?
The MENACE getting blacker?
The hero finds himself in a hell of a fix?
It all happens logically?

These outlines or master formulas are only something to make you certain of inserting some physical conflict, and some genuine plot twists, with a little suspense and menace thrown in. Without them, there is no pulp story.

These physical conflicts in each part might be DIFFERENT, too. If one fight is with fists, that can take care of the pugilism until next the next yarn. Same for poison gas and swords. There may, naturally, be exceptions. A hero with a peculiar punch, or a quick draw, might use it more than once.

The idea is to avoid monotony.

ACTION:
Vivid, swift, no words wasted. Create suspense, make the reader see and feel the action.

ATMOSPHERE:
Hear, smell, see, feel and taste.

DESCRIPTION:
Trees, wind, scenery and water.

THE SECRET OF ALL WRITING IS TO MAKE EVERY WORD COUNT.

FOURTH 1500 WORDS

1–Shovel the difficulties more thickly upon the hero.

2–Get the hero almost buried in his troubles. (Figuratively, the villain has him prisoner and has him framed for a murder rap; the girl is presumably dead, everything is lost, and the DIFFERENT murder method is about to dispose of the suffering protagonist.)

3–The hero extricates himself using HIS OWN SKILL, training or brawn.

4–The mysteries remaining–one big one held over to this point will help grip interest–are cleared up in course of final conflict as hero takes
the situation in hand.

5–Final twist, a big surprise, (This can be the villain turning out to be the unexpected person, having the “Treasure” be a dud, etc.)

6–The snapper, the punch line to end it.

HAS: The SUSPENSE held out to the last line?
The MENACE held out to the last?
Everything been explained?
It all happen logically?
Is the Punch Line enough to leave the reader with that WARM FEELING?
Did God kill the villain? Or the hero?

In Conclusion

That’s it — it’s pretty straightforward. I even used Dent’s Formula to create a randomized pulp adventure generator which appears in my THRILLING TALES Pulp RPG.

For the next installment, I’ll take a look at a nearly 100-year-old plotting tool, as well as some newer methods.

See ya then…