Honored

Last night, the fine folks at Gen Con announced the 2012 Industry Insider Guests of Honor. I’m thrilled have been chosen this year — and incredibly honored to be listed along with such amazing company:

Tavis Allison
Steve Kenson
Mark Rein-Hagen
Wolgang Baur
T.S. Luikart
Elizabeth Shoemaker-Sampat
Stan!
Michelle Lyons
Dennis Detwiller
Ryan Macklin
Christina Stiles
James Ernest
Dominic McDowall-Thomas
George Strayton
Matt Forbeck
Jason Morningstar
Richard Thomas
Jess Hartley
Susan Morris
Rodney Thompson
Kenneth Hite
James Wyatt

GenCon will be putting together a list of panel discussions and seminars featuring us, in our varied areas of expertise. Once I have details about my specific events, I’ll post about them here. …And, once I have my schedule from the Guest-of-Honor track determined, I’ll then consider what additional events I may want to do as well — I guarantee, one way or the other, there will be a Far West panel with T.S. Luikart and myself.

The funny thing is, with T.S., Me and Dominic McDowall-Thomas all on the Guest of Honor list, staffing at the Cubicle 7 booth in the Exhibit Hall will have to make allowances for our regular absences! Luckily, my lovely wife Laura is managing the booth this year, and she’s a scheduling whiz.

We’re still almost 4 months out, but I’m starting to really look forward it.

ePublishing 101, Tales of the Far West & Sundry Updates

Back in 2006, Phil Reed (then the man behind Ronin Arts, and now Chief Operating Officer and Managing Editor of Steve Jackson Games) and I collaborated on a subscription-based series called ePublishing 101, a tutorial on every aspect of doing business as a PDF publisher in the hobby games industry, covering topics from planning and production to release and marketing, and everything in between. The hobby games industry was an early adopter of the digital publishing model, and Phil and I had been among the spearhead of that movement. In 2007, we assembled the various articles into a book, which we published in PDF and via Print-on-Demand on Lulu.

Of course, in the five years since we released the book version, things have changed. Considerably.

Since 2007, digital publishing has gone from a niche-market oddity to a revolution in the traditional publishing industry, up-ending entire business models and creating a viable alternative for independent creators. It has disrupted the entire industry, created new business models, and new success stories… in short, everything that it did in the hobby games industry, writ on a larger scale.

The early adopters have valuable lessons that we learned along the way — solutions to problems which the larger digital publishing world are only just encountering. In addition, the tools and methods available to digital publishers have changed (several times over) in the past five years. So, I’m pleased to announce that this Summer, I’ll be releasing a 2nd edition of ePublishing 101, expanded and revised to focus on more than just the hobby games niche. The still-applicable original materials from Phil and I will be annotated to reflect changes in technology and markets, and joined by tons of new material on every aspect of today’s digital publishing frontier.

Keep an eye out for further announcements.

In other news, TALES OF THE FAR WEST has been out now for about a week and a half. How is it doing? Well, setting aside the 700+ copies that went out to our Kickstarter backers, it’s selling really well for a first release from an independent. As of today, our numbers look like this:

Amazon Kindle: 83 copies
Amazon Print: 28 copies
Barnes & Noble Nook: 12 copies
DriveThruFiction: 71 copies
Far West webstore (digital): 6 copies
Far West webstore (print): 2 copies

And again, that’s not counting the 700+ Kickstarter backers. Not bad for less than 2 weeks. I am especially impressed by the performance of DriveThru (although, given the tie-in to the Adventure Game, I suppose I should’ve expected that). Overall, I’m very pleased.

One last thing: As a brief follow-up to yesterday’s blog post, where I mentioned the continued success of Kickstarter, citing Order of Stick’s half-million: How about a MILLION in a day? That appears to be where Double Fine Adventure is headed. The point-and-click adventure game launched yesterday, made it’s 400K goal in 8 hours, and is currently approaching 900K…. more than on-pace to hit one million dollars in its first day of funding. It still has over a month to go.

Today, Kickstarter congratulated the Elevation Dock as its first one-million-dollar project… and it’s looking like they’ll have TWO such projects before the day is out… and Double Fine will have only taken a day to reach that goal.

Somehow, the word “Amazing” doesn’t seem to do this justice.

So this is future. Pretty cool, all in all.

GenCon Wrap-up

I returned home yesterday from GenCon 2011: 5 days of hectic schedules, around 18-20 total hours of sleep, roughly one meal per day, seminars, meetings, and lots of handshakes. Got back into town, did dinner with cat-sitting friends, popped into a bar for a meet-up of local media creatives, and then hit my own bed for 8 hours of sleep. Oy.

The picture at left is an example of the proper care and feeding of game designers: a bottle of Puerto Rican rum, courtesy of Roberto Micheri of the Puerto Rico Roleplayers, with the photo courtesy of Daniel M. Perez.

For the first time ever at GenCon (and this was my 20th anniversary), I didn’t see the entire Exhibit Hall, as I was far too busy. Also didn’t get to meet up with a bunch of folks that I’d hope to see (and this includes folks that I only managed quick hellos with, rather than the preferred lengthier talk). The whole show felt a bit like running to catch up, all the time. Exhausting.

The high point of the show for me was, without a doubt, the number of Far West Kickstarter backers who introduced themselves, and shared their enthusiasm for the project. I can’t count the number of times that somebody asked me “Have we hit 25 yet? I want that map!” Putting real faces to the numbers that I get to see online really made the positivity surrounding the project all that more real to me, which was nearly overwhelming. A wonderful experience. I even got to meet our top backer, whom I’ll be flying to visit and run his group through a specially-created game — and I’m still a bit star-struck. I hope I didn’t embarrass myself too badly.

Also was pleased as hell at the reaction to our Buckaroo Banzai announcement — the 100+ promo cards that we brought to the show were snapped up, with varying degrees of squeeing, hell-yes-ing, and other exclamations of awesomeness. Laura suggested that the tagline for the game should be: “Buckaroo Banzai: Because it’s about damn time.” It appears that many others feel the same way.

Swag-wise, I came home with the following:

  • A copy of the long-awaited illustrated novel Conspiracy of the Planet of the Apes from Archaia, which I hadn’t expected to see (it apparently had been released at SDCC). As an old-school APES fan, I was on that like Taylor on Nova. (Get it? I slay me.) (And no, I haven’t seen RISE yet. Later this week.)
  • The Fortune and Glory board game from Flying Frog, which was my main target going in to the show.
  • A copy of the absolutely kick-ass Cosmic Patrol from Catalyst. This game features no GM, retro-finned Space Opera, and comes off like a combination of FATE and FIASCO, except delivered to you by Brian “Gordon’s ALIVE?” Blessed. I liked it so much, I bought the T-Shirt.
  • Quickly purchased one of the 100 copies of Do: Pilgrims of the Flying Temple that flew off the IPR shelves, since I had missed the Kickstarter opportunity.
  • I couldn’t spend the entire weekend selling copies and not grab a copy of the absolutely gorgeous One Ring RPG from my filthy English overlords, Cubicle 7. SO PRETTY. — and, as an aside: One Ring designer Francesco Nepitello is charming, funny, almost intimidatingly brilliant, with an amazing memory for detail (bringing up a brief meeting between us 15 years earlier, and citing design characteristics of one of my games from that time). On top of all that, he’s handsome and lives in Venice. Yeah, I’m pretty sure that if I didn’t like him so much, I’d have to hate him just on principle.
  • In other C7 swag, got copies of Qin Bestiary and Mindjammer, to round out my collections.
  • Got a signed copy of Dave Gross’ new wuxia-riffic Pathfinder novel, Master of Devils, which I was honored to see featured Yours Truly in the acknowledgements. You never know what will happen when you encourage somebody’s love of wuxia film!
  • Finally managed to get a physical copy of Leverage to go along with my PDF. Was thrilled to hear of MWP’s acquisition of the MARVEL license, too.
  • After lusting at it from afar, grabbed a copy of the ENnie Award Winning Bookhounds of London. Can’t wait to dive into it.

I’d love to go into more detail about the good memories of the show (Dinner at Fogo de Chao, the Kickstarter seminar, the ENnie Awards, etc.), but I’ve got about a thousand emails to catch up on, consulting gigs to return to, and, as ever, Adamant to run. So, I’ll leave it at this.

Helluva show.