An odd topic today (they can’t all be winners, I guess): Perfect Gaming Environment. I’ve never really given much thought to this — I’ve played in living rooms, at dining tables, in meeting rooms at university, in curtained-off spaces under the bleachers of a basketball arena (looking at you, GenCon in the early 90s…). I’ve never really spent time thinking about which of these venues were “perfect.”
Generally speaking, I game-master more than I play. That’s always been the case. And, as far as my personal GMing style goes, I’ve never really been much of a using-miniatures kind of GM, so the big table has never been much of a necessity. I’ve always been a big fan of using background music during play (not so much sound effects, though — mostly just a “soundtrack” to what’s going on) — in fact, I often go out of my way to create specific playlists, tailored to both the genre and to events in the game (chase music, combat music, sneaking-around music, etc.). So some method of controlling that is a must.
Aside from that, though, whatever space we have where the players can all be comfortable is pretty much my only consideration. So, I guess I’m more of a “sitting around the living room” gamer than a “sitting at a big table” gamer.
Here’s Dave Chapman’s video entry for the day, with special guest Shanna Germain of Monte Cook Games: