Insurgent Creative: The Changing Business of Webcomics.
I know, I know — it’s been ages since I’ve posted. The realities of life as a Creative: Time gets away from you as you get busy, and things need to be prioritized. The ol’ blog here has been largely ignored, as I’ve concentrated on three things: One, getting the famously-delayed FAR WEST finished. Two, working my side-gig as a Game Design teacher at the Kansas City Art Institute. And Three, EVERYTHING ELSE.
But, I saw this earlier today, and it definitely falls into the sort of information that I’ve provided here as part of the Insurgent Creative series, so here we are again.
Over on The Observer, they’ve done a four-part series about the changing business model of Webcomics — from it’s beginnings in the early days of the internet, through it’s early-2000s advertising-monetized boom, through the days of merch and T-shirts, and now, in the post-merch, social-media era. It’s definitely worth your time to read, not just if you’re interested in webcomics, but if you make a living offering any sort of creative output online. Remember: the biggest problems that various media have had in the internet age has been failure to look outside of their own silos, and learn the lessons of what other media have gone through.
So here are the articles (there are also links to all at the end of each article):
PART TWO: Patreon, Webcomics, & Getting By.
PART THREE: The Changing Internet Through Webcomics.
There ya go. Read. Absorb. Add the info to your arsenal.
Go forth and create.