TREK RPG COOLNESS

My favorite game recently, and one that I’m honored to have worked on professionally, is STAR TREK ADVENTURES, from Modiphius. I honestly feel that it’s the best rules system for playing Trek, and that’s saying something, as I’ve literally played all of them, back to FASA.

The system just feels right to me — it encourages teamwork, and the threat system used by the GM means that the stakes go up as the game goes on, which echoes the dramatic arc of an episode nicely. Modiphius even offers a free online character generator, which walks you through the options, and then generates a PDF of a filled-out character sheet, ready for printing. They’ve recently added the ability to create a starship with the same tool.

Recently, I’ve discovered an amazing fan-created resource — the website Continuing Mission, which features TONS of content: translating ships from STAR TREK ONLINE into STA stats, Adventure and Campaign ideas, Characters, Creatures, Equipment, and much more. I’ve barely scratched the surface of what’s available there, but everything I’ve read has been great. If you’re into the game, you need to be reading that site.

My Brain At 12, In Art.

Stumbled across these images, and it was like a door opening in my head. I hadn’t thought about these in decades, but for me, the art of Bob Pepper for the Milton Bradley game Dragonmaster (and to a lesser extent, his art for Dark Tower, which came out the same year) is the visual record of my D&D-obsessed mind in 1981-82.

I haven’t seen this illustrations in ages, and yet they immediately put me in a mood for Dungeons & Dragons.

Enjoy.

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