Far West Inspirography: Miike and Tarantino

Development work on FAR WEST continues — to be honest, launch has been delayed by a tightness in Adamant’s budget: we’re only just now starting to see signs of slowly crawling out of a six-month-deep hole, created by a perfect storm of the Borders’ bankruptcy (returns of product) and the failed “app-pricing” experiment (gutting our digital revenues). No spare funds to do the last remaining things needed for the launch until I can get some firmer ground beneath our feet. But it is coming.

Still feeding myself a regular diet of inspirational material — the latest being a chance I had last week to see (in a “see it before its in theatres” preview via HDNet) Takashi Miike’s new film, a return to classic samurai chanbara called 13 Assassins. The plot is a familiar one: Rag-tag team of minor samurai, mercenary ronin, and roguish scamps take the solemn duty upon themselves to kill a powerful lord who is a dangerously cruel madman, thought untouchable because of he’s the Shogun’s younger brother. Duty, honor, sacrifice — the whole jidaigeki shebang.

A trailer:

The inspirations for FAR WEST lean more to the Chinese, rather than the Japanese, but you can’t turn down the opportunity to dip occasionally into wider focus.

The other bit of inspirational news this week comes from the announcement that Quentin Tarantino’s next film (supposedly coming in 2012) will be his take on the Spaghetti Western, under the title DJANGO UNCHAINED, which will take the action to the reconstruction-era South and make Django a liberated slave.

Django is an interesting case — almost a public domain character, thanks to the tradition of Italian films in the 60s and 70s to pretty much directly rip eachother off. After the success of the original DJANGO with Franco Nero:

..literally .dozens of knock-off unofficial “sequels” were made, with Nero look-alikes, all featuring a title character named Django, largely made by Italian and German studios. So to see Tarantino continue the tradition fills my heart with anticipation and not a small amount of glee.

…and yes, we will absolutely be putting a “Django” in FAR WEST.

Boxing Day Has Nothing To Do With Pugilism

It’s Boxing Day, which in the Skarka household means that we are up early to enjoy a Feast of Football (of the English Premier League variety). Currently sitting, scruffy and unshaven, watching the match between Manchester United and Sunderland, drinking an inordinately large thermal mug of tea (PG Tips, my preferred brand, acquired via an import shop here in town in ALARMING quantities by our family).

But rather than regale you with my Anglophilia and love of the Beautiful Game, I figured that I’d engage in the American Geek tradition of the Post-Christmas Loot Summary.

It was (as it is every year) a very bookish Christmas for your humble narrator. The haul included:

So what about you folks? What sorta loot did you score? What was the absolute bestest ever?

Making the Negative Brand Work….

In the comments of the previous entry, Eddy Webb asked:

“Have you given any serious thoughts on ways you can take this toxic GMS brand and convert it into something that’s useful for your business?”

I said at the time that I hadn’t — I think that I’m too close to the issue, and I can’t figure out how that would work.

Unless…

A thought occurs to me. Imagine this: I put up a Kickstarter Project: Announce that if I can raise 25K in 30 days, I’ll leave the industry for good, never to look back — no releasing product, no posting on forums, nada. Then, I go to all of the hives of GMS-hate and advertise the offer. Offer incentives, like T-shirts for a certain level of funding that say “I Drove GMS Out of Gaming” or something equally triumphalist.

If it works, I’ve got 25K to cover me for a few months while I transition Adamant to other things. :)

 

 


 

 


(….and for the record, NO, I’m not serious. For one, I’ve still got stuff I want to release, even if it’s only as part of a more widely-focused effort. For the other, I doubt it would work, since the Haters talk a good game, but would never pony up. Amusing to contemplate, though….)