Since posting my last update, I’ve gotten a bunch of email, which I suppose I should’ve expected. A bunch of it was encouragement, of the “Woo-hoo!” variety, but a depressing percentage of it was bitching from the usual suspects: “You’ll ruin it, ’cause you’re an asshole.” “I’d prefer that the game be handled by someone who doesn’t HATE me because I’m a gamer.” Etc. Etc., ad nauseam. Kinda puts things into perfect perspective.

Still…it’s hard to turn your back on a dream you’ve had for 19 years. So, I’m going to go ahead with the formal proposal, since I might as well strike while the iron is hot….and I don’t have to make the final decision until the contract is in front of me, which gives me more time to mull it over.

In other news, the Mirror in the UK has run a story about the evidence that Flight 93 was shot down–a rumor that I’ve heard since 9/11 from folks from PA, and folks in the military. It’s always seemed evident to me that the whole “Let’s Roll” nonsense was nothing but an ego-salve for a nation that didn’t want to face the fact that planeloads of our citizens would sit like sheep and not resist hijackers…not to mention a nation that wasn’t at all ready to hear that our military was forced to shoot down one of our own jetliners and kill everyone aboard.

Interesting article.

GMS

No Matter Where You Go….

Three day weekend due to the MLK holiday on Monday. Wish I could relax more, but it looks as though this weekend is going to be spent largely with wrestling with a fairly large decision.

This week, the rights-holders to the Buckaroo Banzai property contacted me regarding a query that I had sent out some time ago regarding the license to produce a BB role-playing game. Apparently, they’re interested, and want to hear a full, formal proposal.

Normally, this would be a no-brainer for me. However, in the time since I first sent out the query, my disillusionment with the games industry has come to a head, and now I’m not sure whether or not it’s worth getting back into it again, even for the opportunity to produce a game that I’ve wanted to do for ages.

A lot to think about. I’ve got to decide if it’s worth taking this idea further, spending the money for the license, the production, the distribution…if it’s worth the aggravation of dealing with the industry as it is….if it’s worth dealing with the gamers. At this point, I just don’t know.

GMS