Hey Kids, Comics!

Been giving more thought to the idea of a digital comics line. The recent debut of Chris Roberson’s Monkeybrain Comics, joining the ranks of Mark Waid and John Rogers’ Thrillbent, shows that the digital field is growing. Despite my post earlier this week where I lamented the hectic pace that results from my desire to “DO ALL THE THINGS!”, this really is one of those things that I keep coming back to, so I’m fairly sure that I’m going to give it a shot at some point, and most likely sooner rather than later.

What follows are a list of Guiding Principles that I would keep in mind for any digital comics project:

  1. All Ages: Not dumbed down, not “kids stuff”, but say a Bronze-age level of writing, able to be read by, say, a 43-year old comics fan (ahem) or a reasonably bookish 12 year old.
  2. Full Use of the Format: As Mark Waid as pointed out, “the world is widescreen.” Use the space given by the digital format, and the tools available that are distinct to that format, rather than just porting print to screen. For an example of the sort of thing I’m talking about, check the Artist’s Annotations version of Cthulhu Calls over on the Thrillbent site.
  3. More Positive Handling of Gender and Race: Role-model-worthy characters from all races — actually reflecting real demographics. Women who are built like athletes (Like this, or this for example), not porn stars.
  4. Each Issue Is NOT 1/6th of a Story: I’m tired of the collection-focused pacing of modern comics. Every issue is somebody’s first, and they deserve a story. You can have arcs, sure, but somebody should be able to jump in at any point (remember the old “as seen in last issue — Smilin’ Stan” editorial comments that would tell you what you need to know?).
  5. Cheap Entertainment: The fact that this is digital means that there’s already a barrier for entry — a fairly expensive device (phone, tablet, or computer). There’s no reason to compound that with high prices. Plus, I want to see a return to comics as impulse purchases. When I was first buying comics, they went from 30 cents to 75 cents an issue. Now they’re 3 or 4 dollars. If they stuck with inflation, they’d be somewhere around $1 to $1.50, which seems to be a good target to me.

So what about you? What would you want to see — your Guiding Principles?
 
 

General Updatery

Just a general update today, no theme or point beyond what I’m up to.

The picture? Me on my 16th birthday in 1985. Archetypal geek: Indiana Jones fedora and Dune T-shirt. Apropos of nothing, aside from general holy-shit-what-a-nerd.

First things first: Voting is now open for the 2012 ENnie Awards, until the 29th. I’ve been nominated for Tales of the Far West, the short story collection for FAR WEST, for “Best RPG-Related Product”, and I’d very much appreciate your vote. The competition is especially formidable.

Second: Speaking of gaming, years of working in the business has given me an inordinate amount of Convention swag, printer samples, etc. I’m sitting on boxes of gaming material that I’ll never use, so I’m thinking of doing a major clearance. Putting it up on eBay would be a pain in the ass, so I’ll probably just do the social media thing — list it here and on Google+, point to it on Twitter and Facebook, etc. More of a “make me an offer and pay for the shipping” kinda thing, rather than any real attempt to price them. Keep your eyes peeled.

Third: As I mentioned over on Twitter, between now and the end of August, I’ve got a LOT to do. Finish up ICONS TEAM-UP and get it released, complete the FAR WEST Adventure Game manuscript and send it off to backers for a once-over, attend GenCon as a Guest of Honor, then afterward go over the backer’s commentary on the manuscript, then do the final layout and send the PDF to backers and the printer, and send the BUCKAROO BANZAI manuscript to the licensor for approvals by the end of the month.

So yeah. Pretty much 7-day weeks for me for a while. Too much stuff happening, too many things gone wrong, and so everything bottlenecks. High stress, but hopefully once we hit September/October, the major delays are over, and I can try my damnedest to not get into that sort of bind again.

…but let’s face it: I probably will. The problem with wanting to DO ALL THE THINGS comes down to there only being so many hours in a day, so many days in a week. I need to get that Threesday upgrade that puts an extra day between Tuesday and Wednesday.

“Your First Step Into A Larger World…”

Among geeks of a certain age (those of us who grew up with, and whose tastes were shaped by, the original Star Wars films) there is an orthodoxy which states that as wonderful as the first film was, it is The Empire Strikes Back which stands as the best of the trilogy. By the time of Return of the Jedi, Lucas’ aim was already off of his now-adolescent original fans, producing a film aimed more at the little brothers and sisters, full of Muppet menageries and jungles full of teddy bears. We began to first feel the sting of our thing being done for someone else. This is, of course, to say nothing of the second trilogy (my generation’s view of which is well-established by now, and need not be hashed out again here).

I’m going to break from that orthodoxy, however, and state what I’ve come to realize in recent years: The best of Star Wars was the period from 1977-1980: between the release of the first film and the release of Empire.

In Star Wars, Obi-Wan Kenobi tells Luke Skywalker: “You’ve taken your first step into a larger world.” For the three years until the release of the second film, Star Wars truly was that larger world — the universe was vast, drawn in the barest outlines by dialog references that spoke of unseen details: Clone Wars. Dantooine. The Academy. Regional Governors. Ancient Religion. Spice Freighters.

The tales of that larger world came from few sources: additional hints supplied by color text on trading cards and toy packaging, the novelization of the film, the few tie-in novels (Brian Daley’s Han Solo books and Alan Dean Foster’s Splinter of the Mind’s Eye), and Marvel’s ongoing comic book series, “the greatest space fantasy of all time.” Even more so, however, the tales came from us — in a million back yards and bedrooms, created with action figures or with water-gun blasters and whiffle-bat lightsabers. Our stories, told against an endless tapestry of possibility.

Today, however, every corner of the Galaxy Far, Far Away is detailed. There are maps covering every location, every background character has a detailed backstory, every moment of the setting’s history has been nailed down. There’s no room for possibility. Hell, there’s no room to breathe.

As great as The Empire Strikes Back is, that’s where it really began. Where changes started to occur — where detail stopped coming in dropped references to a wider world, and started being telegraphed set-ups for a now-certain third-film pay-off. The vague outlines of the first film began to be forced into shapes, and not always in ways that improved the setting. (For example — in the first film, Darth Vader is the Black Knight — the heavy, the muscle, subordinate to Tarkin. In the second, he’s the right hand of the Emperor, above all others.)

I find that I prefer the universe as it appeared in the novels and the Marvel comic of the time — the Emperor as a weak politician, walled off from the people by the military Moffs who actually run the Empire. Different factions and houses vying for advantage and power — the Corporate Sector Authority, the House of Tagge, etc. I find that more interesting than a wizened evil sorcerer who managed to overthrow the previous government and in only 20 years managed to turn a “thousand-generation” institution into a half-remembered “ancient religion.”

This has been on my mind recently, due to the ComicCon announcement that Dark Horse comics was doing new Star Wars series, written “as if Episode IV had just come out in theaters.” The thought of an ongoing comic that ignored everything after the first film awakened a small spark inside of me — a return of that long-lost sense of possibility. Alas, it was to be short-lived, as further details proved that the comment only meant that the comic was taking place in the time immediately following the events of the first film, but would still be constrained by the established “canon.”

It makes sense, I suppose. Lucasfilm has way too much invested in Star Wars to throw out 35 years of established continuity. Still a disappointment.

What I struggle with even more is the desire, as a creator, to show what I mean by producing something that echoes what I loved about the setting from 77-80. The setting was a legend to my generation, created, in Lucas’ own words, because “There’s a whole generation growing up without any kind of fairy tales.” If it was any other legend or fairy tale– King Arthur, Robin Hood, Snow White — I’d be free to do “my version”, my take on it. That’s obviously much harder to do with a proprietary setting that is an active business. My choices boil down to doing a “fan” project, where I pour work into something purely for the love of it; or instead file off the serial numbers and come up with a pastiche of sorts.

The fan project is doable, of course, but hard to justify to myself — I make my living via creation, and spending the time, energy and resources to produce something like that would take away from other projects which allow me to pay my bills and feed my family.

The pastiche is also a possibility. Lucas himself was consciously doing a pastiche of Flash Gordon, Buck Rogers and other SF serials when he created Star Wars. The main issue for me is that the setting looms so large in my imagination, I can’t help but feel that any pastiche I’d create would feel too much like a pale imitation for me, which would detract from my ability to really invest in its creation. A copy wouldn’t inspire me nearly as much.

So what to do? What would you do? Strive to come up with something close-but-not-quite, in order to try to reclaim the thrill you once felt and communicate that thrill to others; or throw logic to the winds and embrace the idea of doing something purely for the love of it, without any ability to recoup anything for your effort?