Long Time, No Update

Yeah, yeah, I know. Things have been intensely busy since the last time I posted. I let it be known, in a very limited fashion, that I was available again for game-industry work, and before you could say “get a life!”, I suddenly have a number of things on my plate, including a few consultancy gigs and some writing (including a request for a synopsis/sample chapters combo for a game publisher branching out into novels).

This is great, because it confirms that I’m still able to draw enough contracts to be able to keep myself employed full-time in this business. On the other hand, it also has its down-side, mostly due to the fact that I’m still working the corporate gig for at least the next couple of months, and so I’m essentially in a position where I’m working two full-time jobs. This can be exhausting.

Speaking of exhausting—July is looking like it’s going to be fun. My lease at my current residence ends at the end of that month, and so we had been planning to move to Kansas then. Well, I just found out that due to a couple of the consultant contracts that I’ve entered into, I’m going to need to attend the Origins game convention in Columbus during the end of June, and then also attend the GenCon game fair in Indianapolis at the end of July…and somewhere in between the two, I need to pack up the entire contents of my house. Fun!

Thanks to Mike Mearls, I have a place to stay for both shows, since he had the forethought to reserve hotel space for any of us wacky game-designer types who want to crash with him. Just need to get my plane tickets, and my badge, and I’m good to go. Here’s looking forward to running around like a chicken with my head cut off, from late June to late July.

GMS