Follow-up to Yesterday’s Case Study

One of the guys who publishes Diaspora posted this on the original RPGnet thread, summarizing their view on the subject:

“Sales are not of principle interest to us though they are, certainly, interesting. Well, sales-as-revenue that is. Sales themselves, absent the revenue, indicate interest and approval of our work, and THAT we care about. In a sense that means finding clever ways to maximize sales are in fact in opposition to our interest (they blur the metric).

*blink*

*blink blink*

Tell me I’m reading that correctly. It almost looks to me like they’re saying that to them, sales are only interesting in the abstract, as an indicator of approval… to the point where they feel that maximizing sales (and let’s be clear here — we’re talking about giving customers what they’re asking for) is a Bad Thing… because it blurs the metric.

ARE YOU FUCKING KIDDING ME?

I’m not even going to bother to ask about this on the thread. People appear to have swallowed that with no difficulty, which has rendered me absolutely gobsmacked.

Buck Rogers Returns!

Cawley Entertainment Company (the folks behind the Roddenberry-approved Star Trek: New Voyages/Phase II fan films) have acquired the rights to do Buck Rogers as a web series to premiere in late 2010.

They’ve even got Gil Gerard onboard as a producer and cast member (although obviously no longer playing Buck)!

They just released the first tease for the series. They’ve said they intend a real retro-SF feel to it, and it sure looks like it:

HELL YES.

Next

Malcolm Sheppard has a new blog post up, presenting his thoughts regarding the next generation of RPGs. Very worth reading — some really excellent ideas there.

Ties in quite nicely with not only my plans for Adamant in 2010, but also tangentially with the clusterfuck discussion referenced in my previous post about offering customers PDF if they want it. If nothing else, it makes for a nice break from checking in over at the RPGnet thread, and reading the latest example of people trying to play whack-a-mole, hoping to goad me into responding by stalwartly attacking what they mistakenly think I was saying.