Digital Comics

I was planning on writing up an entry on digital comics — the theories, the tech, where things are headed, that kind of thing.

Turns out, though, that I really didn’t need to, as my friend John Rogers has written a brilliant blog entry over at his site, where he talks about his role in Mark Waid’s new digital comics initiative, and in the process covers pretty much everything I was planning to — including the same embeds I was going to include.

So, y’know… great minds, and all of that.

Head on over to John’s post, and absorb the serious Kung Fu Wisdom that he’s breaking down for you.

That? Right there? Adamant will be dipping our toes into that particular pool over the next 12 months or so. Initially as part of our FAR WEST project, but most likely expanding outward from there.

Kickstarter-Palooza

It should come as no shock to any regular readers of this blog that Kickstarter (which I profiled in my Insurgent Creative series of articles back in early December) is absolutely revolutionizing creative work. The record-breaking success of the Double Fine Adventure (earning a million dollars in a single day) has opened the flood gates — and the great thing is, as Kickstarter recently shared on their blog, almost a quarter of the first-time backers that Double Fine brought to the site have stuck around, pledging over $875,000 to over 1200 other projects so far. The rising tide truly lifts all boats.

Of course, the increased use of Kickstarter has lead to a small problem: too much awesome. In the past few weeks, a number of really great projects have launched. I figured I’d take this opportunity to spread the signal a bit.

First off, my friend Tim Byrd is using Kickstarter to relaunch his pulp-inspired all-ages novel series, Doc Wilde, the first book of which was originally published by Penguin/Putnam. Here’s the video:

 

[iframe src=”http://www.kickstarter.com/projects/1310269043/the-astonishing-adventures-of-doc-wilde/widget/video.html” width=”100%” ]

Second, the folks over at Evil Hat are producing a series of novels related to their Spirit of the Century neo-pulp property. They’ve got a Kickstarter up for the Dinopocalypse Trilogy, which is going gangbusters — so much so that they’ve “unlocked” additional books beyond the trilogy, featuring other heroes from the setting. Authors include Chuck Wendig, Brian Clevinger, C.E. Murphy, Harry Connoly and Stephen Blackmoore. The video:

[iframe src=”http://www.kickstarter.com/projects/evilhat/spirit-of-the-century-presents-the-dinocalypse-tri/widget/video.html” width=”100%” ]

Thirdly (see? I told ya — too much awesome), Academic super-researcher Jess Nevins (author of The Encyclopedia of Fantastic Victoriana and the forthcoming Encyclopedia of Pulp Heroes) is fundraising for a third volume, The Encyclopedia of Golden Age Superheroes. The video for his project:

[iframe src=”http://www.kickstarter.com/projects/1651697370/the-encyclopedia-of-golden-age-superheroes/widget/video.html” width=”100%” ]

And (you knew it was coming) fourthly, Darren Watts (formerly of HERO games and IPR) has a new company, Silverback Press, which is specifically dedicated to releasing games via Kickstarter. First up from him is Champions Live Action, a superhero LARP based on the much-beloved Champions RPG. The video:

[iframe src=”http://www.kickstarter.com/projects/1832603818/champions-live-action/widget/video.html” width=”100%” ]

…and there’s more coming every week. A revolution is occurring — one creating a world where creators go directly to their audiences to fund projects, gathering enthusiastic fans into an unstoppable force. It shows no signs of slowing. Kickstarter themselves are making more effort to reach out to the creative community: they’re doing an entire slate of events at PAX East this weekend, featuring demos from Kickstarter creators, panel discussions and more. Here’s hoping they decide to do the same at GenCon this August.

Lastly — I’ll take this opportunity to reward those of you who have read this entry all the way to the bottom to publicly announce that yes, Adamant will be launching another Kickstarter soon: More fiction, as part of our continuing FAR WEST property. Keep your eyes peeled for the official launch.

John Carter

Around 20 years ago, Disney released a film, based on a property only familiar to a few. The film was a nearly-perfect adaptation of the source material, and a great film in its own right. The studio, however, didn’t support it that much, and when it opened at #4 in the box office, it quickly sank. That film was The Rocketeer, and to this day, Disney continues to give the film a short shrift — most recently releasing a bare-bones no-extra-features BluRay for the 20th anniversary — despite the fact that it stands as one of the studio’s best-realized productions.

I see a lot of The Rocketeer in John Carter.

I’ve been a fan of the John Carter stories since I first read “A Princess of Mars” at age 11 or 12. My wife and I saw the midnight premiere of John Carter last night, in IMAX 3D — and despite reservations that I had, from awareness of the studio’s dumping the film in a traditional dead zone for releases which traditionally presages a dud that they’re looking to forget quickly, what I saw was a nearly perfect distillation of the themes and images that have been in my head for 30 years. Some changes were made, of course — such things are inevitable in film — but the changes (especially an updating of Dejah Thoris into a more active and capable character, while still maintaining her traditional allure) actually serve to make the film better than the source novel in some respects.

In many ways, it’s a bit like Peter Jackson’s Fellowship of the Ring in that way — a film that gets the look and feel of the work so very right, but with slight changes that make it a better film.

Of course, the press has passed judgement — they’ve read Disney’s intention (the neutering of the title, the early March release, the near-total lack of tie-in support), and, as ever eager to follow the lead of their betters, are lining up to belittle the film as gimmicky, one-dimensional, hokey, and even derivative. (Yes, a century-old story which influenced dozens of sci-fi blockbusters is now criticized as copying those blockbusters. This is the culture we’ve created, kids — welcome to it.)

Don’t believe it. John Carter is everything a Mars movie should be: mysterious, wondrous, exotic, thrilling, and filled with unabashed pulp heroism. Efforts like this should be rewarded.

The fans of NBC’s always-on-the-brink-of-cancellation Community have a saying: “Six seasons and a movie.” John Carter deserves a trilogy (at least) — but at this point it doesn’t look likely that it will even make back its budget on US box office. Which is a damned shame — because the lesson that Disney will learn from this is that films like this don’t make any money.

If you love science fiction, pulps, or just a good, old-fashioned tale of heroism, do your self a favor and go see this film, before it, like The Rocketeer before it, sinks out of view.