Casting Monday: DOCTOR STRANGE

Kicking off a potential new regular feature here at the Monologues: Casting Monday.

One of my favorite geek pastimes has always been speculation and discussion along the lines of “if they were going to make a move about ‘Geek Property X’, who should be cast?” So I figured that it would be fun to bring that to the blog. I present my choices below. Feel free to add your own suggestions in the comments. If this takes off, we’ll do it every Monday.

This week: DOCTOR STRANGE.

One of my all-time favorite comics — it’s been done as an awful 1978 TV-movie, an expired-option-turned-into-serial-numbers-filed-off direct to DVD film in the early 90s called Doctor Mordrid, and most recently a not-too-shabby animated version released on DVD. Reports are that Marvel Studios is now working on a Doctor Strange film as part of their line-up.

So, how would I cast this?

 
 

 
 

 
 

Doctor Strange: Guy Pearce.
Pearce has the necessary combination of thin features, otherworldly intensity, and aristocratic bearing.
Clea: Romola Garai.
Well, I mean, just look at her. She’s brilliant in the BBC TV show The Hour as an independent career woman in 1950s Britain, and I think she’d bring the same strength to the Daughter of Dormammu.
Baron Mordo: Rufus Sewell.
Mordo needs to be the dark reflection of Stephen Strange. He needs to be what Strange could have become if his arrogance and thirst for power had overwhelmed him. Sewell can definitely hang in there with Pearce, and makes a good pairing, in my opinion.
Dormammu: Tim Curry.
Obviously, the Dread Dormammu would be a CG creation (and hopefully wreathed in flame far more convincing than that which appears in Ghost Rider. He needs to have a great voice, though — powerful, commanding, dripping with venom and arrogance. Tim Curry’s past performances as Darkness in Legend and Cardinal Richelieu in Disney’s Three Musketeers informed my choice here.

 
 
So there are my choices. What do you think?

GenCon Wrap-up

I returned home yesterday from GenCon 2011: 5 days of hectic schedules, around 18-20 total hours of sleep, roughly one meal per day, seminars, meetings, and lots of handshakes. Got back into town, did dinner with cat-sitting friends, popped into a bar for a meet-up of local media creatives, and then hit my own bed for 8 hours of sleep. Oy.

The picture at left is an example of the proper care and feeding of game designers: a bottle of Puerto Rican rum, courtesy of Roberto Micheri of the Puerto Rico Roleplayers, with the photo courtesy of Daniel M. Perez.

For the first time ever at GenCon (and this was my 20th anniversary), I didn’t see the entire Exhibit Hall, as I was far too busy. Also didn’t get to meet up with a bunch of folks that I’d hope to see (and this includes folks that I only managed quick hellos with, rather than the preferred lengthier talk). The whole show felt a bit like running to catch up, all the time. Exhausting.

The high point of the show for me was, without a doubt, the number of Far West Kickstarter backers who introduced themselves, and shared their enthusiasm for the project. I can’t count the number of times that somebody asked me “Have we hit 25 yet? I want that map!” Putting real faces to the numbers that I get to see online really made the positivity surrounding the project all that more real to me, which was nearly overwhelming. A wonderful experience. I even got to meet our top backer, whom I’ll be flying to visit and run his group through a specially-created game — and I’m still a bit star-struck. I hope I didn’t embarrass myself too badly.

Also was pleased as hell at the reaction to our Buckaroo Banzai announcement — the 100+ promo cards that we brought to the show were snapped up, with varying degrees of squeeing, hell-yes-ing, and other exclamations of awesomeness. Laura suggested that the tagline for the game should be: “Buckaroo Banzai: Because it’s about damn time.” It appears that many others feel the same way.

Swag-wise, I came home with the following:

  • A copy of the long-awaited illustrated novel Conspiracy of the Planet of the Apes from Archaia, which I hadn’t expected to see (it apparently had been released at SDCC). As an old-school APES fan, I was on that like Taylor on Nova. (Get it? I slay me.) (And no, I haven’t seen RISE yet. Later this week.)
  • The Fortune and Glory board game from Flying Frog, which was my main target going in to the show.
  • A copy of the absolutely kick-ass Cosmic Patrol from Catalyst. This game features no GM, retro-finned Space Opera, and comes off like a combination of FATE and FIASCO, except delivered to you by Brian “Gordon’s ALIVE?” Blessed. I liked it so much, I bought the T-Shirt.
  • Quickly purchased one of the 100 copies of Do: Pilgrims of the Flying Temple that flew off the IPR shelves, since I had missed the Kickstarter opportunity.
  • I couldn’t spend the entire weekend selling copies and not grab a copy of the absolutely gorgeous One Ring RPG from my filthy English overlords, Cubicle 7. SO PRETTY. — and, as an aside: One Ring designer Francesco Nepitello is charming, funny, almost intimidatingly brilliant, with an amazing memory for detail (bringing up a brief meeting between us 15 years earlier, and citing design characteristics of one of my games from that time). On top of all that, he’s handsome and lives in Venice. Yeah, I’m pretty sure that if I didn’t like him so much, I’d have to hate him just on principle.
  • In other C7 swag, got copies of Qin Bestiary and Mindjammer, to round out my collections.
  • Got a signed copy of Dave Gross’ new wuxia-riffic Pathfinder novel, Master of Devils, which I was honored to see featured Yours Truly in the acknowledgements. You never know what will happen when you encourage somebody’s love of wuxia film!
  • Finally managed to get a physical copy of Leverage to go along with my PDF. Was thrilled to hear of MWP’s acquisition of the MARVEL license, too.
  • After lusting at it from afar, grabbed a copy of the ENnie Award Winning Bookhounds of London. Can’t wait to dive into it.

I’d love to go into more detail about the good memories of the show (Dinner at Fogo de Chao, the Kickstarter seminar, the ENnie Awards, etc.), but I’ve got about a thousand emails to catch up on, consulting gigs to return to, and, as ever, Adamant to run. So, I’ll leave it at this.

Helluva show.
 
 
 

GenCon Bound

I realized today that in two years, I will have been going to GenCon for half of my life.

That took a bit of adjustment.

This followed closely on the heels of the realization that this year marks my twentieth anniversary of attending the show.

Photographic evidence, from the lobby of a Milwaukee hotel as the members of KU Gamers and Roleplayers (KUGAR) awaited transport back to the airport, is over there at the left. I’m sitting on the couch to the righthand side, waving my hand in front of my face. Next to me is Laura Hanson — a good friend at the time, and now, twenty years later, Laura Hanson Skarka. Lower lefthand corner of the picture is Aaron Rosenberg, a great writer and a great friend. I’m occasionally in touch with other folks in the shot, but mostly in a Facebook-comment sort of way.

Twenty years. Wow.

I attended GenCon a couple more times before making the leap to working GenCon as a game designer and publisher, which I’ve been doing since 1994. I don’t get to play nearly as much any more — for me, GenCon is now about 18 hour days seeing friends that I only see once or twice per year; selling games in the exhibit hall; signing books that people want signed; taking time to talk to fans that want to ask a question or share a cool experience they had with one of my games; attending awards presentations for the year’s best stuff; and — despite the fact that we work in a world of digital media, Skype, Twitter and email, packing every mealtime with face-to-face business meetings where the cool stuff coming a few years from now gets born.

If I’m lucky, I get a chance to pick up some stuff myself. My list of big interests this year:

  • The One Ring: The big release for us at the Cubicle 7 booth this year. I expect that I’ll need to hold off on getting this, since the limited number of copies we’ll have available need to be reserved for the gamers attending, but I will be getting a set eventually.
  • Fortune and Glory from Flying Fox Games: The latest boardgame from the folks who did Last Night on Earth, this time pulp-themed! Oh, HELL yes. However — looks to be pretty pricey, and would also pretty much require shipping back home, rather than bringing on the plane, due to gigantic boxed-set goodness. But OH SO TEMPTING.
  • Cosmic Patrol RPG by Catalyst. They say they’ll have GenCon editions of the rulebook for this 1950s-pulp-scifi game (which plumbs the same vein as my own Rocket Patrol concept from 10 years back). I’m a sucker for the genre, so I’ll strap on my ray gun and go looking.

I was also interested in Leviathans, the steampunk air combat wargame, also from Catalyst, but they’re not going have it for sale at the show due to printer trouble. A shame to be sure (I’ve been there — Hong Kong Action Theatre! missed its GenCon ’96 debut by a matter of days, for example, leaving us with a booth and promotional items for a game that wasn’t there).

Beyond that? I’m hoping to get a chance to walk through the exhibit hall once, to take a look at what I haven’t heard about — because that’s where the coolest stuff always can be found… and that’s also the source of meeting people who are just getting into the business, and seeing their enthusiasm, their energy, their ‘HOLY SHIT MY GAME IS AT GENCON‘ look… and remembering.

 
 
See you in Indianapolis, if you’re there. Most of the time I’ll be at booth 711 with Cubicle 7. If you’re not attending GenCon, feel free to follow @AdamantEnt on Twitter for updates from the floor, or @GMSkarka for more personal commentary.