RPGaDay2018, Day 22 – What Non-Dice System Appeals To You?

RPGaDay2018, Day 22 – What Non-Dice System Appeals To You?

What non-dice system appeals to you? Recently, I’ve fallen in love with a system from a couple of games that are about a decade old, that I’ve only just discovered. It’s the system that powers Omnihedron Games’ Napoleonic adventure RPGs, Duty & Honour, and Beat To Quarters, which they’ve made

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RPGaDay2018, Day 21 – Which Dice Mechanic Appeals To You?

RPGaDay2018, Day 21 – Which Dice Mechanic Appeals To You?

Which dice mechanic appeals to you? Honestly, as long as the mechanic falls into my “emulative & elegant” rubric, I’m good with it. That said, I will admit to a long-standing love, born mostly of nostalgia (but not entirely — I find them emulative & elegant as well), of two

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RPGaDay2018, Day 20 – What Game Mechanic Inspires Your Play The Most?

RPGaDay2018, Day 20 – What Game Mechanic Inspires Your Play The Most?

What Game Mechanic inspires your play the most? For the past 13 years, the game mechanic that has inspired me the most are Aspects, from the Fate system designed by Fred Hicks and Rob Donoghue. An Aspect is a word or phrase that describes something special about a person, place,

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