Insurgent Creative:  A Marathon, Not A Sprint

Insurgent Creative: A Marathon, Not A Sprint

One of the most important things to remember about making a living as an independent creator is that you have to play the “long game.” You need to be strategizing and planning for how things develop over time. To do this successfully, you need as much data as you can

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BoardGameGeek Interview

BoardGameGeek Interview

I didn’t spot this when it went up at the end of March: Steve Donohue (The Other Other Steve) at BoardGameGeek did an interview with me for the site: Click here to read. An excerpt: What was the first project you worked on? What was that like? My first game

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Insurgent Creative:  It’s All About The Effort

Insurgent Creative: It’s All About The Effort

Let me get this part out of the way. There is no One True Way. With as much coverage as the topic of self-publishing, self-distributing, etc. has been getting, the media (unsurprisingly) has been pushing the same One-Way-Or-The-Other narrative that they apply to every goddamn thing under the sun. So

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