Thoughts on a Bond Day

Today marks the 50th Anniversary of the release of the first James Bond film, Dr. No (which I had the joy of seeing on the big screen for the first time last month). It’s been declared “Global James Bond Day”, a celebration of all things 007. So, y’know, absolute catnip for a guy like me.

Yesterday, the theme for the new film, Skyfall was released, performed by Adele. It hearkens back to the classic Bond ballads, like You Only Live Twice, Moonraker, The Spy Who Loved Me, and For Your Eyes Only. It’s funny — I’ve seen criticism online (go figure, it’s the internet) that it isn’t “hard-hitting” or “a call to action” — which makes me wonder if those making such charges are familiar with the tracks I mentioned.

Here’s the debut “lyrics video” for the song:

 
The release of the theme, the forthcoming release of the score (due at the end of October) and the film itself, plus all of the associated 50th anniversary hoopla (books, etc.) have definitely put me in a very Bond frame of mind.

Over on Facebook and Google+ I posted the following image:

That’s the front and back cover art to the James Bond 007 roleplaying game, published in the early 80s by Victory Games. That was the game that made me want to become a game designer. Before it, I had never seen a game system that emulated a genre — systems were, in my meagre experience of the time, mathematical models of action, and that’s it.

But James Bond 007, designed by Gerry Klug, showed me that you could create systems that helped to bring across the feel of a thing — the chase rules, for example, bring the tension and rising stakes of a chase directly to the players through the rules, not just the results. It was an epiphany. I’ve never had the opportunity to meet Mr. Klug — he’s long since left tabletop gaming — but I’ll take this opportunity to publicly thank him.

In the mid-90s, I ran a long-term campaign, one-on-one with my friend John Phythyon, where he played Richard Deming, 001. We dove into it– a new “film” every few weeks, complete with all NPCs described in terms of the actor cast in the role (Deming himself was initially portrayed by a pre-Bond Pierce Brosnan, before Adrian Paul stepped into the role)…

Hey, I said we dove into it.

There were movie posters, even soundtracks — John would compose and record a theme tune, an action piece and a “sneaking around/contemplative” piece for each “film”, working off the titles I’d give him (at the end of the previous adventure, of course — “Richard Deming will return in…”). We started to have friends interested in just watching us play, and then they’d start coming in as guest stars, playing recurring characters like Deming’s CIA Liaison, etc.

It was, hands-down, the best roleplaying game experience of my life. Yet to be topped.

I’m very pleased to hear that Joseph Browning of Expeditious Retreat Press is working on a “retro-clone” of the Bond game, under the title CLASSIFIED. Here’s hoping for a robust release schedule filled with adventures. I may have to dive back in…

 
 

“Your First Step Into A Larger World…”

Among geeks of a certain age (those of us who grew up with, and whose tastes were shaped by, the original Star Wars films) there is an orthodoxy which states that as wonderful as the first film was, it is The Empire Strikes Back which stands as the best of the trilogy. By the time of Return of the Jedi, Lucas’ aim was already off of his now-adolescent original fans, producing a film aimed more at the little brothers and sisters, full of Muppet menageries and jungles full of teddy bears. We began to first feel the sting of our thing being done for someone else. This is, of course, to say nothing of the second trilogy (my generation’s view of which is well-established by now, and need not be hashed out again here).

I’m going to break from that orthodoxy, however, and state what I’ve come to realize in recent years: The best of Star Wars was the period from 1977-1980: between the release of the first film and the release of Empire.

In Star Wars, Obi-Wan Kenobi tells Luke Skywalker: “You’ve taken your first step into a larger world.” For the three years until the release of the second film, Star Wars truly was that larger world — the universe was vast, drawn in the barest outlines by dialog references that spoke of unseen details: Clone Wars. Dantooine. The Academy. Regional Governors. Ancient Religion. Spice Freighters.

The tales of that larger world came from few sources: additional hints supplied by color text on trading cards and toy packaging, the novelization of the film, the few tie-in novels (Brian Daley’s Han Solo books and Alan Dean Foster’s Splinter of the Mind’s Eye), and Marvel’s ongoing comic book series, “the greatest space fantasy of all time.” Even more so, however, the tales came from us — in a million back yards and bedrooms, created with action figures or with water-gun blasters and whiffle-bat lightsabers. Our stories, told against an endless tapestry of possibility.

Today, however, every corner of the Galaxy Far, Far Away is detailed. There are maps covering every location, every background character has a detailed backstory, every moment of the setting’s history has been nailed down. There’s no room for possibility. Hell, there’s no room to breathe.

As great as The Empire Strikes Back is, that’s where it really began. Where changes started to occur — where detail stopped coming in dropped references to a wider world, and started being telegraphed set-ups for a now-certain third-film pay-off. The vague outlines of the first film began to be forced into shapes, and not always in ways that improved the setting. (For example — in the first film, Darth Vader is the Black Knight — the heavy, the muscle, subordinate to Tarkin. In the second, he’s the right hand of the Emperor, above all others.)

I find that I prefer the universe as it appeared in the novels and the Marvel comic of the time — the Emperor as a weak politician, walled off from the people by the military Moffs who actually run the Empire. Different factions and houses vying for advantage and power — the Corporate Sector Authority, the House of Tagge, etc. I find that more interesting than a wizened evil sorcerer who managed to overthrow the previous government and in only 20 years managed to turn a “thousand-generation” institution into a half-remembered “ancient religion.”

This has been on my mind recently, due to the ComicCon announcement that Dark Horse comics was doing new Star Wars series, written “as if Episode IV had just come out in theaters.” The thought of an ongoing comic that ignored everything after the first film awakened a small spark inside of me — a return of that long-lost sense of possibility. Alas, it was to be short-lived, as further details proved that the comment only meant that the comic was taking place in the time immediately following the events of the first film, but would still be constrained by the established “canon.”

It makes sense, I suppose. Lucasfilm has way too much invested in Star Wars to throw out 35 years of established continuity. Still a disappointment.

What I struggle with even more is the desire, as a creator, to show what I mean by producing something that echoes what I loved about the setting from 77-80. The setting was a legend to my generation, created, in Lucas’ own words, because “There’s a whole generation growing up without any kind of fairy tales.” If it was any other legend or fairy tale– King Arthur, Robin Hood, Snow White — I’d be free to do “my version”, my take on it. That’s obviously much harder to do with a proprietary setting that is an active business. My choices boil down to doing a “fan” project, where I pour work into something purely for the love of it; or instead file off the serial numbers and come up with a pastiche of sorts.

The fan project is doable, of course, but hard to justify to myself — I make my living via creation, and spending the time, energy and resources to produce something like that would take away from other projects which allow me to pay my bills and feed my family.

The pastiche is also a possibility. Lucas himself was consciously doing a pastiche of Flash Gordon, Buck Rogers and other SF serials when he created Star Wars. The main issue for me is that the setting looms so large in my imagination, I can’t help but feel that any pastiche I’d create would feel too much like a pale imitation for me, which would detract from my ability to really invest in its creation. A copy wouldn’t inspire me nearly as much.

So what to do? What would you do? Strive to come up with something close-but-not-quite, in order to try to reclaim the thrill you once felt and communicate that thrill to others; or throw logic to the winds and embrace the idea of doing something purely for the love of it, without any ability to recoup anything for your effort?

 
 

John Carter

Around 20 years ago, Disney released a film, based on a property only familiar to a few. The film was a nearly-perfect adaptation of the source material, and a great film in its own right. The studio, however, didn’t support it that much, and when it opened at #4 in the box office, it quickly sank. That film was The Rocketeer, and to this day, Disney continues to give the film a short shrift — most recently releasing a bare-bones no-extra-features BluRay for the 20th anniversary — despite the fact that it stands as one of the studio’s best-realized productions.

I see a lot of The Rocketeer in John Carter.

I’ve been a fan of the John Carter stories since I first read “A Princess of Mars” at age 11 or 12. My wife and I saw the midnight premiere of John Carter last night, in IMAX 3D — and despite reservations that I had, from awareness of the studio’s dumping the film in a traditional dead zone for releases which traditionally presages a dud that they’re looking to forget quickly, what I saw was a nearly perfect distillation of the themes and images that have been in my head for 30 years. Some changes were made, of course — such things are inevitable in film — but the changes (especially an updating of Dejah Thoris into a more active and capable character, while still maintaining her traditional allure) actually serve to make the film better than the source novel in some respects.

In many ways, it’s a bit like Peter Jackson’s Fellowship of the Ring in that way — a film that gets the look and feel of the work so very right, but with slight changes that make it a better film.

Of course, the press has passed judgement — they’ve read Disney’s intention (the neutering of the title, the early March release, the near-total lack of tie-in support), and, as ever eager to follow the lead of their betters, are lining up to belittle the film as gimmicky, one-dimensional, hokey, and even derivative. (Yes, a century-old story which influenced dozens of sci-fi blockbusters is now criticized as copying those blockbusters. This is the culture we’ve created, kids — welcome to it.)

Don’t believe it. John Carter is everything a Mars movie should be: mysterious, wondrous, exotic, thrilling, and filled with unabashed pulp heroism. Efforts like this should be rewarded.

The fans of NBC’s always-on-the-brink-of-cancellation Community have a saying: “Six seasons and a movie.” John Carter deserves a trilogy (at least) — but at this point it doesn’t look likely that it will even make back its budget on US box office. Which is a damned shame — because the lesson that Disney will learn from this is that films like this don’t make any money.

If you love science fiction, pulps, or just a good, old-fashioned tale of heroism, do your self a favor and go see this film, before it, like The Rocketeer before it, sinks out of view.