I posted this over on E.N. World, so I figured that I’d post it here as well.
Here’s a rundown of our Top 10 products of 2005:
#1: CORSAIR: The Definitive D20 Guide to Ships
#2: Hot Pursuit: The Definitive D20 Guide to Chases
#3: THRILLING TALES: Gamemaster’s Guide to Pulp Adventure
#4: Posthuman: The Definitive D20 Guide to Human Augmentation
#5: Modern Dispatch (#29): Modern Adventure Generator
#6: BLACK MARKET: The Definitive D20 Guide to Cyberpunk Gear
#7: Hot Pursuit: ON FOOT
#8: NETSPACE: The Definitive D20 Guide to Virtual Reality
#9: 40 Alchemical Items
#10: THRILLING TALES – Pulp Villains: NAZIS
I started concentrating on Adamant full-time in the fourth quarter of 2004, and 2005 represents a five-fold increase in sales from the previous year. To say that I’m pleased would be an understatement.
So what does 2006 have in store?
Well, Adamant will be “in store”, for one thing. Adamant Entertainment products will be released in print versions and available at local game stores all over the world, as part of RPGNow’s new print distribution program, beginning in February.
As the first name in d20 pulp, we’ll be continuing our acclaimed Thrilling Tales line, with releases in every month of 2006. We’ve got some big things planned for this line, so stay tuned.
Our licensed support of the Northern Crown campaign setting will continue, with more issues of Franklyn’s Almanack, and the Spectral Boston city sourcebook.
But what about new stuff?
Adamant will be branching out in some new directions in 2006 as well:
Via a licensing arrangement with Green Ronin, Adamant will be releasing several adventures for the Freeport setting this year. The adventures are: Gangs of Freeport by Ari Marmell, Blood of Freeport by Justin S. Bow, Wilds of Freeport by Brian Kirby, and Peril in Freeport by Nate Christen. All manuscripts are in, and layout is underway — Look for them in the first quarter of 2006.
Adamant will also be launching a line of support products under Green Ronin’s M&M Superlink license. Our first product, the Campaign Utility Kit, will be released in print and PDF this month.
Another big release on the horizon is MARS, a d20 science-fantasy planetary romance game that can also be used as a setting for any existing d20-based campaign–fantasy, past, modern or future. Inspired by the planetary romance genre as seen in the works of Edgar Rice Burroughs and others, this product is designed by Lizard, the author of “Iron Lords of Jupiter.” The manuscript is in, and the art is underway. The current release date target on this (in print and PDF) is March.
We’ll also be launching a new line of science-fiction support products: StarSystem. These will be split into two varieties: products for use with the d20 system, and products that can be used with ANY SF game, regardless of system. More info on this line is coming soon.
We’ve got a bunch more in store as well….but this post has gotten truly epic, so I’ll sign off here.
Thanks to our customers for a great year, and we hope to serve you well in 2006!
9 Replies to “Adamant Top 10, and a look ahead”
With the release of books at my local gaming store, I will definitely become one of your customers. Thrilling Tales is something I have been looking forward to, as no one is yet to publish a good Pulp RPG for the d20 System.
Seriously impressive stuff, matey. :)
So, any work going? ;P
While I’m here… what stopped you going down the Barsoom route? The amateurish RPG that was planned appears to have sunk and much of the material is public domain now anyway. Why not go for the ‘actual thing’?
First, There are other sources that I wanted to draw inspiration from as well,
and Second, the forthcoming film version of “A Princess of Mars” means that litigation would have been likely. Remember that public domain status doesn’t extend to deritivative works (like game adaptations), and if someone trademarks the terms (which is different from copyright…and has been done in this case), you’re screwed.
Apart from the development with the film version that’s contrary to the advice I recieved on the matter.
International copyright/public domain laws are a damn headache and it doesn’t help that ERB Inc are extremely unresponsive.
…which is another reason why a wide-net inspiration made more sense to me. :)
I’m inclined to say ‘screw it’ since I had a lot of Barsoom oriented work done already, but I don’t have the leeway to finish it up at the moment anyway.
Once we release, we’re going to need regular adventure support, so keep that in mind.