Highlander Roleplaying Game

The official announcement hasn’t been made yet, since the deal is only about a week old, but Margaret Weis Productions, Ltd (publishers of the Serenity and forthcoming Battlestar Galactica RPGs) will be producing a Highlander RPG.

A post from VP Jamie Chambers confirming this can be found here.

Tidbits:

“The core game book will set up the world, offer the rules, and present things as seen through the eyes of the original Highlander film starring Christopher Lambert. It will be using the Cortex System, first seen for the Serenity Role Playing Game. While it may not be for everyone, it supports story and character emphasis and fast-moving action and has won multiple industry awards. The team we’re planning to put together for the game will include Highlander “experts” who are very familiar with the films and TV series, experienced industry game designers, and at least one expert in practical sword combat.

The planned follow-up products include a sourcebook covering the entirety of the TV series and the film Highlander: Endgame. Another will cover the new trilogy of films that continue the story of Duncan MacLeod. (Yes, for those of you out there reading this, we’re not currently planning to deal with any of the film sequels between the original and Highlander: Endgame.)”

Interesting. He’s also claiming that they’re also considering “possible secondary support from other game publishers who we’ll be working with for consistency and quality control.”

Hopefully they’ll be more responsive and on the ball then they were on Serenity. Barely any support was done for that, and offers Adamant made to produce pdf support for their website was met with approval, then communications delays, and then dropping off the face of the planet entirely.

I don’t have high hopes, but I’d love to be proven wrong on this.

7 Replies to “Highlander Roleplaying Game”

  1. Re: The RPG license that Thunder Mountain never cracked

    Interestingly, I briefly playtested Thunder Castle’s attempt that the RPG in the 90s.

    It was bad. Really, really bad.

    Which is probably why it never was released.

  2. I don’t understand this. Wouldn’t all the characters be the same? How much fun can continuous sword-fighting be? (when it’s done with dice, especially). What drove the movies and TV wasn’t the setting, surely – but the main characters.

    Or do you get to be an immortal with magical powers, or half-demonic or something? Aliens?

  3. I’m being hopeful here, but the Serenity RPG has an announcement from the developers admitting they’ve been slack with support for the RPG, that the concerns from fans that the game has dried up are valid, and that they plan to support the hell out of it in the near future with a range of stuff for it which they’ll announce shortly. At least one module’s been released so far, which is something.

    Personally, I’m very much hoping they go crazy with it.

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