D&D Character Thingy

The questionaire-meme-thing that’s been going around,

I Am A: Neutral Good Human Sorcerer (6th Level)

Ability Scores:
Strength-13
Dexterity-13
Constitution-12
Intelligence-17
Wisdom-15
Charisma-18

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

This past weekend I caught a few bits of the marathon showing of The Lord of the RIngs films on TV — it’s been a while since I last watched them. That, combined with picking up the 4th-edition preview book Races and Classes, and other 4th-edition tidbits that are slowly coming out of WOTC…..and I’m finding myself more and more in a fantasy-genre mood.

Hopefully, WOTC will send out the rules to publishers soon, so I can get to work on developing some product….

14 Replies to “D&D Character Thingy”

  1. So, is “Races & Classes” interesting and insightful as to what they have in store for ’08 and worth the cover price or is it a wankfest of essays on how keen D&D is and stuff I can find for in the 4E aggregate at ENWorld?

  2. You can easily find the info at ENWorld (summarized), but it has more “director’s commentary”-type entries from the various members of the development team, as well as a bunch of artwork.

    I like it.

  3. Not a bad fit, I admit . . .

    I Am A: Neutral Good Human Bard (5th Level)

    Ability Scores:

    Strength-14

    Dexterity-14

    Constitution-14

    Intelligence-16

    Wisdom-12

    Charisma-14

    Alignment:
    Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

    Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

  4. I was a worm and read it in the store. If I was not in a Christmas crunch, I might have picked it up. It’s neat, but I dunno if it’s $20 neat.

  5. I Am A: Neutral Good Human Ranger (6th Level)

    Ability Scores:

    Strength-13

    Dexterity-14

    Constitution-14

    Intelligence-13

    Wisdom-13

    Charisma-15

    Alignment:
    Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast.

    Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

  6. Re: Not a bad fit, I admit . . .

    Oddly enough, that’s what one of my friends in high school said when we played the “what kinda D&D character would you be?” game.

  7. Re: Not a bad fit, I admit . . .

    Not that odd. It suits you.
    BTW, I’ve probably asked you this before, but have you ever read F. Paul Wilson’s Repairman Jack books? If not you need to–I think of you every time I read them.

  8. Re: Not a bad fit, I admit . . .

    I read the book that I think he was introduced in. The sequel to “The Keep”.

    Haven’t read the Repairman Jack books though. I’ve been tempted, but they’re not so easy to find.

    So does he keep up his “mugging muggers” thing?

  9. Re: Not a bad fit, I admit . . .

    The Tomb. Awesome book.
    Yeah, he does keep mugging muggers, conning con men, etc. “Fixing problems.”
    Most of the series is in paperback now, so it should be a lot easier to find them. I own them all–it’s one of my favorite series, actually.

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