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Elizabeth Bear declares the First Annual Freedom from Writing Guilt Day.

“On this day, I empower everybody who is engaged in some kind of creative endeavor who reads these words to quit feeling guilty for doing it wrong. If your process is working–and by working, what I mean is, creating finished works with a general upward trend in quality over time–then stick to it! Do what you are doing! It’s fine! you’re doing it right! If it’s not working–if you’re stuck, or if you’re not getting better, or if you are not finishing things–then change it up! Do something else! try things until you find a process that does work!”

….she then follows with some advice to ignore, and then a good set of musts.

Go Forth and Do Thou Likewise.

Some days, it’s just not worth chewing through the straps…

From a thread currently ongoing, over at ENWorld (one of the two largest gaming sites), about game designers and the consumer’s attitude towards them:

One delightful citizen posts that the attitude towards designers changed:

“When game designers started thinking of themselves as “professionals” rather than just your average gaming-schlub who got lucky enough to land a job designing games about elves and hobbits.”

*sigh*

Can I have my Christmas vacation now?