Henry Rollins

Laura and I went to Liberty Hall here in Lawrence last night to catch Henry Rollins on his latest spoken-word tour (is it even really necessary to qualify “tour” with “spoken-word” for Rollins any longer? He’s pretty much stopped doing music, right?)

At 8pm, he strode out on stage, far grayer than either the tour posters or his recent stint on “Sons of Anarchy” would have you expect, wrapped the mike cord around his hand a few times, took up his familiar one-foot-forward coiled-energy pose, and proceeded to talk, non-stop, for three hours straight. Without so much as a pause or a single sip of water.

He bounced from topic to topic, largely sticking to his recent experiences in filming “Sons of Anarchy” and then the 3-month travel stint that followed the filming and immediately preceded this tour, which took him around the world, from Saudi Arabia to India to Sri Lanka to Mali and more. He briefly touched on current events (Not to expect BP to have to pay any real consequence for the Gulf disaster because, as he pointed out, Union Carbide pretty much got away with killing 12,000 Indians in the 80s), American politics (“Barack Obama speaks in perfect 12-point Helvetica.”), and even our local shame, the funeral-picketing “God Hates Fags” Phelps clan (“The best way to defeat them is to give their kids a Ramones album.”).

All the while, he spoke of “staring down the barrel of 50” — Rollins is 8 years my senior, and I found a lot of his commentary around aging particularly topical for me (“I was creaking and popping in places that I will now creak and pop for the rest of my life — because at this age, those injuries? You get to keep those.”).

The night was fascinating, not just for the narrative (I mean, who doesn’t love a story of flipping off Burmese dictator Than Shwey to his face?), but for a look at the mental processes of a fellow creative who thrives when he’s busy and gets bored and depressed when he’s not.

Really excellent show — if you get a chance, go see him.

Irony, Thy Name is Gamer

A few days back, I tweeted about a blog post by former Adamant freelancer Malcolm Sheppard of Mob United Media: “Why You Can’t Have Nice Things.”

In the post, Malcolm talks about how the toxicity of the most vocal, negative segment of the online community (the segment most easily found, sadly) has chased away any hope of influence that the RPG community might have in the new media fields where you’d think they’d be valued:

“A couple of years ago I had this client — great guy, worked with him a few times. He’s a former tabletop RPG player and was really interested in bringing some of the ideas he loved from that into a new arena in the form of some cool online tools. We looked at the market at the time and determined that the service was pretty much tailor-made for roleplayers and that they were the most natural early adopters.

Once we got actual tabletop gamers from the “leading edge” of the hobby, he discovered they were so insufferable he changed his business model to stop attracting them. They were bad for business. They weren’t the gamers he remembered having fun with. They were assholes.

How were they assholes? My client used a bunch of methods to tag RPG players and monitor them moving through the system. This is what he found out about them:

  • Instead of having social conversations, they focused on concrete goals.
  • They related to content in a cynical fashion.
  • They dissuaded other users from getting involved with the content.
  • They resisted most desired behaviors (that is, the stuff that actually might make money).
  • They complained all the goddamn time.”

It’s unfortunate, because the RPG community would seem to be a perfect fit for a lot of where online entertainment is headed. But I’ve seen the same thing in my discussions with transmedia producers — there’s more of an effort to draw away the best (non-toxic) elements of the community and convert them into a base for their efforts, rather than any attempt to engage with the community as a whole — and it’s entirely because of the negative stereotype, reinforced by the loudest segments online.

This post by Malcolm generated a little bit of commentary (including some absolutely delusional garbage from the “Indie” crowd about how the resistance to monetization was due to the fact that gamers are “artists.”).

Until today, when it became the subject of a thread on ENWorld, which has spurred 4 pages (to date), and increased commentary at the original blog entry.

Of course, the majority of it is a whole bunch of knee-jerking about how there’s nothing wrong, how they don’t know anybody like that, how Bad Businesses are Bad, and other crap which entirely misses the point.

What he’s talking about is that the WORST elements of the RPG community, as represented online, is sadly defining the segment for people OUTSIDE the community — even in those areas where RPGers should be valued.

…and that’s a bad thing.

A direct quote from his closing:

“I would really like the tabletop RPG community to be at the center of roleplaying in all media, sharing their insights, but it’s not going to happen unless that center attracts.”

The result of saying that? A negative pile-on by the usual suspects… aided and abetted by professionals looking to buff up their populist cred. (like Erik Mona from Paizo, coming in to call him an “idiot” — seriously)

Irony, thy name is Gamer.

iPad Geek Nostalgia

Today, the Los Angeles Times had a story featuring the original poster art for STAR WARS, by the Brothers Hidebrandt (including a clickable large-scale image).

If you’re near to my age, this image was a big part of what made you fall in love with STAR WARS.

Thanks to the Times providing such a good digital copy, I decided that I wanted to have that beloved image as wallpaper on my iPad (to go along with the ones that I did based on Adamant products earlier this month).

So I figured I’d put this out here — done non-commercially, as a fan, for other fans. Click the image below to download a fully-rotatable 1024×1024 PNG image, suitable for your iPad: