I started my STAR WARS: SAGA EDITION campaign tonight.
Here is a link to a low-res Quicktime movie (1.7mb) of a full intro that I whipped up on the Mac, and surprised the players with. We sat down to play, and I hit “play” on the DVD player, and, on the widescreen TV…..
Best comment: “OHMYGOD. I’m 10 years old again.”
30 Replies to “Star Wars Saga Edition….”
That is very, very, very cool. Thanks for sharing!
I R teh gell-us!!!!!
The bar has been raised.
And for the first time in nearly 10 years I wish I was in America, just so that I could play in your game…
You win all the geek points today. There are none left for the rest of us.
That would make me want to play this campaign. Great idea.
That is amazing.
How did you go about making it?
Very cool! Reminds me of the music bits you did back when you were running Immortal–I still remember Jim’s face when he heard his! :)
Total Nerd-Core!! I loves it!!
What software did you do it with?
Nice!! I guess that’s why you put out a call for someone who could do computer animation.
What a fantastic mood setter!!!
Final Cut Studio?
On a Mac, using a variety of programs and plug-ins.
iMovie, QTPro, a few plug-ins.
Nope! iMovie, QuickTime Pro, and a few plug-ins.
Actually, no. This one was all me.
The call for computer animation is for a major Adamant project, still in development.
If you care to walk through the process, I’d love to hear it.
I’m GMing an annual Star Wars game at Gen Con with some friends and I’d love to put something like that together for the next game.
Extra kudos then! I’m a sucker for game “handouts”, and you definitely raised the bar with that one.
Excellent! I love it when all the good stuff is close to free. Don’t upgrade iMovie, btw. You’ll hate the new version.
You should have seen his face last night…..
Yeah, I read about that. Suck.
“Happy Life Day, Everybody!”
pulled out of my assarcane calculations, today is, in fact Life Day again.)
You officially kick heinous amounts of ass!
There’s a nifty tutorial here. It uses Adobe Photoshop, Illustrator, and After Effects.
More info is here under “oppening crawl sequences”.
That’s prettty damn smooth. Well done!
Someone posted this on RPGnet which looks like it would give the same results:
Funny, I was catching up on my blogs, saw this, and was heading over here to ask Gareth precisely the same thing for our PTA SW game.
All kinds of awesome.