I’m working on a new game.
Notice, however, that I didn’t say a new game design.
That’s one of the interesting things about my chosen profession lately. Whereas in the past, I would start from scratch, building the framework of a rules set and then adding the things that I consider the “nifties” to it, today it’s possible to grab a framework of existing rules from the Open Gaming License, and then concentrate on the development of those “nifties.” More often than not, this means releasing a based-on-D&D sort of thing, using the d20 system. However, some folks have released other systems via the License as well. I hadn’t really be paying much attention, to be honest.
I had intended to design this new game from the ground up. However, now that I’ve taken a look at the rules presented in the free System Resource Document for Spirit of the Century, my brain is already jumping with developmental ideas that add to those rules — “nifties” that make the game that I’m developing something different from SOTC, but similar enough to benefit.
It allows me to concentrate on the development of the setting-specific rules systems that are the game’s equivalent of the hooks or riffs you’d find in a song. The bassline and the beat are already layed down, and I can now compose the leads over the top of them.
I have to admit that part of me feels like I’m cheating. The other part, however, is really excited about this project.