The Man from F.A.T.E.

Regular readers will recall that my playtests of FAR WEST didn’t pan out like I had hoped, leading me to abandon the FATE rules system for that project.

This is not to say, however, that I don’t like the system. I just didn’t like it for FAR WEST.

In fact, there’s been a bubbling and a burbling at the back of my mind regarding a possible nifty use for the system — a super-spy game, in the mode of James Bond. SPIRIT OF THE CENTURY used the FATE system to good effect in handling the pulp genre, and the super-spy genre is very much a form of modern pulp. Plus, the first RPG I ever played was TOP SECRET, and my favorite of all time is Victory Games’ JAMES BOND 007.

Something to consider, maybe. I’ve already got the beginnings of an in-play, player-defined gadget system, rolling around in my head. Hrm.

6 Replies to “The Man from F.A.T.E.”

  1. My second RPG was Top Secret back in 1984 about three days after my first RPG (AD&D). I waited a good 6-7 months before my third though (MERP if I recall properly).

    Still got a load of the older and newer editions of Top Secret somewhere (too many damn boxes – must spring clean one year!!!).

  2. I think Far West is one of the best sounding settings for an RPG in a long time.

    I was thinking of using the Savage Worlds rules to run something very similar.

    I sincerely hope you don’t give up on Far West, what I’ve read of the setting is fantastic!

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