Regular readers will recall that my playtests of FAR WEST didn’t pan out like I had hoped, leading me to abandon the FATE rules system for that project.
This is not to say, however, that I don’t like the system. I just didn’t like it for FAR WEST.
In fact, there’s been a bubbling and a burbling at the back of my mind regarding a possible nifty use for the system — a super-spy game, in the mode of James Bond. SPIRIT OF THE CENTURY used the FATE system to good effect in handling the pulp genre, and the super-spy genre is very much a form of modern pulp. Plus, the first RPG I ever played was TOP SECRET, and my favorite of all time is Victory Games’ JAMES BOND 007.
Something to consider, maybe. I’ve already got the beginnings of an in-play, player-defined gadget system, rolling around in my head. Hrm.
Modus Operandi is great resource for all RPG things espionage. My first RPG was not TOP SECRET, but it’s still one of my favorites.
I would think that Spirit of the Century and Spycraft 2.0 might be an interesting mix.
My second RPG was Top Secret back in 1984 about three days after my first RPG (AD&D). I waited a good 6-7 months before my third though (MERP if I recall properly).
Still got a load of the older and newer editions of Top Secret somewhere (too many damn boxes – must spring clean one year!!!).
PS – If we ever move within tbe same area/timezone as each other maybe we should start a Top Secret campaign and toast the good old days! :p
Now you’re talking my language!
You might even want to check out SteveD’s idea about his Agents Of X series.
Man from F.A.T.E is a kickass title.
I think Far West is one of the best sounding settings for an RPG in a long time.
I was thinking of using the Savage Worlds rules to run something very similar.
I sincerely hope you don’t give up on Far West, what I’ve read of the setting is fantastic!